Post by Admin on Jun 19, 2021 15:53:09 GMT -5
[nospaces]
[attr="class","themepark-funding"]
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Morpheus Online is primarily set on the island nation of Ravenia. A peaceful nation that has remained hidden from the rest of the world for nearly three hundred years. Why are they removed from the rest of the world? Well, nearly a millennium ago, darkness fell upon the world. Demons poured from the depths of hell and threatened the fabric of reality. Their goal was to simply overwhelm the world with their numbers and bring hell to earth. Many nations fell, with only a few having the might to ward off the demons. It was the King of Ravenia during this time that sought a way to keep the island nation away from the encroaching doom. Together, with the various nobles of the land and the College of Ravenia, the King was able to create a powerful barrier around the island nation and pushed the island further away from the mainland. Since then, Ravenia has lived in relative peace. Throughout the generations, there has been internal strife but for the most part, the country has remained stable. Ravenia has used this time of peace as a means to improve the lives of its citizens, which has let them become lax in their ways.
[break][break]
The nation is made up of several islands, with a vast majority of the population living on the largest of the islands. It is also home to the capital city as well as the home to many of the nation’s groups. The island is rather large, with a mountain range that cuts the western and eastern areas. It is thought that long ago the mountain was home to a volcano but after years and likely the help of some magic, it has become much more of a traditional-looking mountain range and there is no fear of volcanic activity. Now, the country is a lush green space. Filled with valleys, rivers, and plenty of farmland. Many races flocked to Ravenia before the barrier was placed and thus it has become a melting pot.
[break][break]
Within the past five years, Ravenia’s once-beloved King, King Julius Ravenia, has had his health fall dramatically. To the point that now his seven-year-old son, Prince Luka has been officially selected to be appointed the new king within the next few months. Prince Luka, being only seven years of age is not seen as the best source for fair and accurate judgments; therefore a council formed of various nobles have been selected to help him rule until he is at a wiser age. The one that is heading this counsel is Regent Valdoryes. An older elf that has strong ties to both the College of Ravenia as well as the Vermillion Order. It is said that he made his fortune off the Red Market and bought his way to nobility several decades ago. Many of the common people do not know who the Regent really is and only go by what they hear. Rumors of odd magic rituals and strange company seem to circulate about him, leading many to have a poorer view of the man. Still, he has kept the country’s economy and safety going strong during these last five years. By enlisting the help of the Brave Company and the Vermillion Order, Valdoryes has been able to keep the population safe from the threat of the strong monsters that inhabit their island nation.
[break][break]
Within recent years there have been talks. Many of the nation desire to break the ancient barrier and see what has come of the outside world. Too many generations have passed and their re-emergence into the world beyond would be nothing but beneficial to the Kingdom. While others, more loyal to the Crown, see the decision by the past King as the wisest choice. They could not risk their world being harmed by the forces of Darkness that had almost engulfed the entire world back then. Because of this ongoing feud, groups have begun looking into ways of breaking the barrier that shrouds their island, potentially putting the lives of millions at risk. In order to keep peace, Regent Valdoryes has issued a decree that those that attempt to break the barrier will be taken away and forced to live the rest of their lives in a prison on a remote satellite island, far from the mainland. He has given the order the highest priority, often skipping a fair trial for those accused. This has led to some outcries from the general population. They see these imprisonments as a harsh punishment, especially those where a trial has been bypassed.
[break][break]
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Western Ravenia can be easily described as a lush forest. Here many creatures are quite weaker than what you will find outside the region. This has earned a large portion of the western region to be referred to as Fledging Hollow. A safe space for new adventures to explore and gain a grasp of the world. It is here that the towns of Saltview, Lakeside, Dutron, Talton, and Trouten reside. Peaceful towns are woven within the forest and some along the coast. Mer Lake and Coral Cay are two areas that have stronger monsters lurking about; be wary. The whole area of Western Ravenia is a Non-PK region! While players can still be killed by monsters, they cannot be killed by other players. Monsters in the region tend to be docile unless provoked, though there are some that are outright aggressive.
[break][break]
Western Ravenia is abundant in new players, thus there are many of the nation’s factions to be found here. Saltview is seen as the region’s largest city and attracts many explorers from all over, though you will likely not see many past levels five or six out in these parts. Quests here tend to give lower yields of experience due to their low challenge levels. This is the main drive for players to leave the region.
[break][break]
Saltview - Saltview, the largest city in Western Ravenia, bustles with activity as it serves as the main hub for new adventurers. Its vibrant marketplace offers a plethora of goods and services catering to fledgling explorers. The city's renowned adventurers' guild provides numerous quests suitable for lower-level players, encouraging them to hone their skills before venturing further into the wilderness.
[break][break]
Lakeside - Perched on the shores of Mer-Lake, Lakeside is a semi-fortified lake town built around the perilous industry of cultivating the eggs of the mer-creatures that dwell beneath the surface. Despite its picturesque scenery, Lakeside harbors hidden dangers, as raids orchestrated by King-Mer frequently threaten the town's inhabitants and their livelihoods. Adventurers are in high demand to defend Lakeside against these relentless attacks, braving the treacherous waters of Mer-Lake to confront the fearsome King-Mer and his minions in epic battles that determine the fate of the town.
[break][break]
Dutron - Dutron, a quaint settlement in Western Ravenia, is renowned for its skilled craftsmen and artisans. The town's bustling workshops produce an array of finely crafted weapons, armor, and magical artifacts coveted by adventurers. Despite its modest size, Dutron holds a prominent place in the region's economy, drawing traders and travelers seeking quality goods.
[break][break]
Talton - Situated on the rugged coast between Coral Cay and the unforgiving sea, Talton is a gruff and weather-beaten town, known for its hardy inhabitants and rugged demeanor. With its harsh coastal environment, Talton serves as a bastion for sailors, fishermen, and adventurers seeking to brave the treacherous waters of the surrounding seas. The town's taverns echo with tales of daring exploits and legendary sea monsters, enticing brave souls to test their mettle against the perils of the deep.
[break][break]
Trouten - Situated on the shores of a tranquil lake close to Mer-Lake, Trouten offers weary adventurers a haven of respite and rejuvenation. The small town boasts healers and inns where travelers can rest and recuperate before braving the dangers of the wilderness once more. Surrounded by pristine nature and breathtaking scenery, Trouten beckons to those seeking solace and serenity amidst the chaos of adventure.
[break][break]
Coral Cay - Coral Cay is a series of shallow pools around a vibrant coral reef, teeming with low-level sea monsters awaiting eager adventurers. The coral reef serves as a natural barrier against the open sea, creating a haven for marine life and intrepid explorers alike. A small island off the coast harbors hidden treasures and secrets, luring daring adventurers to uncover its mysteries amidst the azure waters.
[break][break]
Fledgling Hollow - Fledgling Hollow, aptly named for its abundance of novice adventurers, serves as a training ground for those new to the world of exploration. Here, greenhorn heroes embark on their maiden quests, honing their skills and forging alliances with fellow adventurers. Despite its gentle terrain and manageable challenges, Fledgling Hollow harbors hidden dangers, preparing adventurers for the perils that lie beyond its borders.
[break][break]
Mer-Lake - Known as the most dangerous area in the western zone, Mer-Lake is shrouded in mystery and peril, with rumors of a fearsome boss spawn known as King-Mer lurking beneath its murky depths. Adventurers tread cautiously around the lake's shores, wary of encountering the legendary creature and its minions. Despite the inherent dangers, brave souls venture forth in search of glory and riches, facing the formidable challenges that await in the depths of Mer-Lake.
[break][break]
Central Ravenia, the bustling heartland of the island nation, is characterized by its dense forests, winding rivers, and vibrant cities. Ravenwood, a sprawling forest that dominates much of the region, serves as both a valuable resource and a formidable barrier, carefully managed to sustain the population while offering challenges to adventurous souls. From the majestic capital city of Raveniaton to the tranquil settlements along rivers like Riverbranch and Rivergate, Central Ravenia pulsates with life and activity.
This region is not only the economic and agricultural center but also the seat of power, housing the majority of Ravenia's nobility and the core of its military forces. Noble estates dot the landscape, while disciplined armies stand ready to defend against any threat. Central Ravenia is where civilization thrives amidst the untamed wilderness, where adventurers seek their fortunes, and where the destiny of Ravenia is shaped by the ebb and flow of history.
[break][break]
Aventon - Nestled atop rocky white cliffs overlooking the northern ocean, Aventon is a town steeped in magic and mystique. The imposing Ash Tower, home to the powerful Mage's Guild, dominates the skyline, symbolizing the town's allegiance to the arcane arts. With the Mage's Guild holding sway over Aventon, their influence often eclipses that of the local nobility, shaping the town's policies and culture. Adventurers flock to Aventon seeking magical knowledge and arcane secrets hidden within its ancient walls.
[break][break]
Lanerston - Situated amidst the verdant Ravenwoods in south-central Ravenia, Lanerston is a quiet town sustained by lumber and modest mining operations. Its serene surroundings offer a stark contrast to the bustling cities of the Royal Lands, providing adventurers with a serene retreat amidst nature's embrace. The nearby mines serve as hunting grounds for lower-level monsters, attracting adventurers seeking both challenge and profit.
[break][break]
Raveniaton - The bustling capital of Ravenia, Raveniaton stands as a testament to the nation's grandeur and prosperity. Located along the eastern shore of the island's largest river system, the city boasts majestic spires and fantastical architecture that captivate visitors from afar. As the seat of power for the ruling class and home to the royal family, Raveniaton is a hub of political intrigue and cultural exchange, attracting adventurers, merchants, and scholars alike to its storied streets.
[break][break]
Ravenwood - Encompassing vast swathes of central Ravenia, Ravenwood is a dense and untamed wilderness teeming with diverse flora and fauna. The region offers unparalleled hunting opportunities for adventurers brave enough to navigate its labyrinthine paths and face its myriad challenges. From solitary hunts to group expeditions, Ravenwood beckons adventurers seeking to test their skills and uncover its hidden secrets.
[break][break]
Red Bay - Situated at the southernmost point of Ravenia, Red Bay derives its name from the blood spilled by pirates and brigands who once plagued its shores. Despite its turbulent history, Red Bay serves as a vital trade hub connecting the Three-River Cities to the rest of the island nation. Its strategic location and bustling markets make it a bustling center of commerce and intrigue, attracting merchants and adventurers alike in search of fortune and adventure.
[break][break]
The Ashwoods - Stretching across the central north of Ravenia, the Ashwoods is a mystical region where Ravenwood gives way to sparse forests dominated by trees with ashy bark. The Ash Tower, constructed from these enigmatic trees, looms as a beacon of magical potency and arcane study. Adventurers are drawn to the Ashwoods in search of rare magical artifacts and the secrets whispered by the ancient trees that dwell within its depths.
[break][break]
Riverbranch - Nestled at the base of Ravenia's largest river, Riverbranch stands as a tranquil oasis amidst the rushing waters. Perched upon natural rocky formations that divide the river into three smaller channels, the town thrives on trade and commerce, offering adventurers ample opportunities for rest and resupply. With its serene ambiance and bustling markets, Riverbranch serves as a gateway to the heart of Ravenia's Riverlands.
[break][break]
Rivergate - Guarding the mouth of Ravenia's mighty river, Rivergate stands as one of the Three-River Cities alongside Riverbranch and Raveniaton. Blessed with abundant fisheries and strategic trade routes, Rivergate flourishes as a bustling port town teeming with merchants and seafarers. Its proximity to both Raveniaton and Aventon makes it a vital nexus of commerce and culture, attracting adventurers seeking adventure and opportunity on the high seas.
[break][break]
The Eastern Region of Ravenia is a rugged and diverse landscape characterized by its mix of flat plains, rocky mountains, and murky wetlands. Beyond the imposing Cragged Mountains lies a realm where goblins and dwarven-like creatures dwell amidst challenging terrain. To the south, a vast wetland known as the Ryetide Marsh harbors a thick swamp and shady characters, while the Oxen Plains stretch across open grasslands dotted with farms and roaming monsters.
Squall's Roost, a dilapidated outpost in the Ryetide Marsh, struggles to defend against raids from pirates and marsh monsters, while Ryetide Port thrives as a bustling city built atop marshy terrain, serving as a hub of both legal and illegal trade. The Cragged Mountains form a natural barrier to the east, home to dangerous creatures and hidden secrets, with Cragged Keep offering passage through the treacherous terrain for a price.
[break][break]
Oxen Plains - The vast expanse of the Oxen Plains stretches beyond the rugged Cragged Mountains to the east, offering fertile farmlands and grazing pastures for the region's farmers. This open grassland is dotted with scattered farms and homesteads, providing sustenance for Ravenia's populace while harboring roaming monsters and occasional threats to unwary travelers. Despite the challenges, the plains are a vital lifeline for the eastern settlements, serving as a thriving agricultural heartland and a crucial trade route between neighboring regions.
[break][break]
Squall's Roost - Squall's Roost stands as a weathered bastion in the treacherous Ryetide Marsh, serving as Ravenia's army's primary outpost in the eastern wetlands. Despite its dilapidated appearance, the outpost plays a crucial role in defending against raids from pirates and marsh-dwelling monsters, with its crooked tower looming over the murky swamps and turbulent seas. Constantly seeking aid and reinforcement, Squall's Roost symbolizes the resilience and determination of Ravenia's forces in the face of adversity.
[break][break]
Ryetide Port - Ravenia's bustling maritime hub, Ryetide Port, rises from the marshy terrain of the eastern wetlands, its buildings perched atop sturdy stilts to withstand the marsh's shifting tides. The bustling city boasts a sprawling port that welcomes ships from far and wide, facilitating both legal commerce and illicit dealings. As the heart of Ravenia's underbelly, Ryetide Port teems with shady characters and hidden intrigues, attracting adventurers seeking fortune and danger in equal measure.
[break][break]
Cragged Mountains - The imposing Cragged Mountains form a natural barrier to the east, with rugged peaks and treacherous terrain that harbor a diverse array of creatures and dangers. Goblin hordes lurk amidst the rocky crags, preying on unsuspecting travelers and challenging adventurers to test their mettle against the mountain's perils. Despite the hazards, the mountains hold valuable resources and hidden secrets for those brave enough to explore their depths.
[break][break]
Cragged Keep - Carved into the heart of the Cragged Mountains, Cragged Keep stands as a formidable stronghold and a vital passage through the treacherous terrain of the eastern region. Controlled by a cynical noble, the keep serves as the gateway to the southeastern tip of the island, offering passage to travelers and traders for a hefty price. With its strategic location and imposing defenses, Cragged Keep is both a beacon of safety and a symbol of power amidst the rugged wilderness.
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Newcliff - Overlooking the dividing river between the Oxen Plains and Ravenwood, Newcliff has emerged as a burgeoning trade hub and a vital link between the eastern settlements and the capital. As roads improve and trade routes expand, the settlement's prosperity grows, attracting merchants, adventurers, and opportunists seeking their fortunes in the burgeoning eastern frontier.
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Oxham - Nestled in the heart of the fertile Oxen Plains, Oxham serves as a bustling farming town and a vital trade crossroads for the eastern settlements. The town's bustling markets and thriving agricultural industry make it a hub of activity and commerce, attracting travelers and traders from across the region seeking goods and services.
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Whitewatch Tower - Perched atop a windswept hill in the northeastern corner of the island, Whitewatch Tower stands as a solitary sentinel overlooking mist-shrouded seas. Despite its remote location, the small fishing town serves as a minor trade outpost, welcoming ships from nearby Ryetide Port and offering respite to weary travelers navigating the misty waters of the eastern coast.
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[attr="class","themepark-topdeck-sun"]
[attr="class","backwash"] Ravenia
[attr="class","forwardwash"][attr="class","tint"]Lore
[attr="class","rides"] Brief Overview
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[break][break]
Morpheus Online is primarily set on the island nation of Ravenia. A peaceful nation that has remained hidden from the rest of the world for nearly three hundred years. Why are they removed from the rest of the world? Well, nearly a millennium ago, darkness fell upon the world. Demons poured from the depths of hell and threatened the fabric of reality. Their goal was to simply overwhelm the world with their numbers and bring hell to earth. Many nations fell, with only a few having the might to ward off the demons. It was the King of Ravenia during this time that sought a way to keep the island nation away from the encroaching doom. Together, with the various nobles of the land and the College of Ravenia, the King was able to create a powerful barrier around the island nation and pushed the island further away from the mainland. Since then, Ravenia has lived in relative peace. Throughout the generations, there has been internal strife but for the most part, the country has remained stable. Ravenia has used this time of peace as a means to improve the lives of its citizens, which has let them become lax in their ways.
[break][break]
The nation is made up of several islands, with a vast majority of the population living on the largest of the islands. It is also home to the capital city as well as the home to many of the nation’s groups. The island is rather large, with a mountain range that cuts the western and eastern areas. It is thought that long ago the mountain was home to a volcano but after years and likely the help of some magic, it has become much more of a traditional-looking mountain range and there is no fear of volcanic activity. Now, the country is a lush green space. Filled with valleys, rivers, and plenty of farmland. Many races flocked to Ravenia before the barrier was placed and thus it has become a melting pot.
[break][break]
Within the past five years, Ravenia’s once-beloved King, King Julius Ravenia, has had his health fall dramatically. To the point that now his seven-year-old son, Prince Luka has been officially selected to be appointed the new king within the next few months. Prince Luka, being only seven years of age is not seen as the best source for fair and accurate judgments; therefore a council formed of various nobles have been selected to help him rule until he is at a wiser age. The one that is heading this counsel is Regent Valdoryes. An older elf that has strong ties to both the College of Ravenia as well as the Vermillion Order. It is said that he made his fortune off the Red Market and bought his way to nobility several decades ago. Many of the common people do not know who the Regent really is and only go by what they hear. Rumors of odd magic rituals and strange company seem to circulate about him, leading many to have a poorer view of the man. Still, he has kept the country’s economy and safety going strong during these last five years. By enlisting the help of the Brave Company and the Vermillion Order, Valdoryes has been able to keep the population safe from the threat of the strong monsters that inhabit their island nation.
[break][break]
Within recent years there have been talks. Many of the nation desire to break the ancient barrier and see what has come of the outside world. Too many generations have passed and their re-emergence into the world beyond would be nothing but beneficial to the Kingdom. While others, more loyal to the Crown, see the decision by the past King as the wisest choice. They could not risk their world being harmed by the forces of Darkness that had almost engulfed the entire world back then. Because of this ongoing feud, groups have begun looking into ways of breaking the barrier that shrouds their island, potentially putting the lives of millions at risk. In order to keep peace, Regent Valdoryes has issued a decree that those that attempt to break the barrier will be taken away and forced to live the rest of their lives in a prison on a remote satellite island, far from the mainland. He has given the order the highest priority, often skipping a fair trial for those accused. This has led to some outcries from the general population. They see these imprisonments as a harsh punishment, especially those where a trial has been bypassed.
[break][break]
[attr="class","rides"] Western Ravenia
[break][break]
Western Ravenia can be easily described as a lush forest. Here many creatures are quite weaker than what you will find outside the region. This has earned a large portion of the western region to be referred to as Fledging Hollow. A safe space for new adventures to explore and gain a grasp of the world. It is here that the towns of Saltview, Lakeside, Dutron, Talton, and Trouten reside. Peaceful towns are woven within the forest and some along the coast. Mer Lake and Coral Cay are two areas that have stronger monsters lurking about; be wary. The whole area of Western Ravenia is a Non-PK region! While players can still be killed by monsters, they cannot be killed by other players. Monsters in the region tend to be docile unless provoked, though there are some that are outright aggressive.
[break][break]
Western Ravenia is abundant in new players, thus there are many of the nation’s factions to be found here. Saltview is seen as the region’s largest city and attracts many explorers from all over, though you will likely not see many past levels five or six out in these parts. Quests here tend to give lower yields of experience due to their low challenge levels. This is the main drive for players to leave the region.
[break][break]
Saltview - Saltview, the largest city in Western Ravenia, bustles with activity as it serves as the main hub for new adventurers. Its vibrant marketplace offers a plethora of goods and services catering to fledgling explorers. The city's renowned adventurers' guild provides numerous quests suitable for lower-level players, encouraging them to hone their skills before venturing further into the wilderness.
[break][break]
Lakeside - Perched on the shores of Mer-Lake, Lakeside is a semi-fortified lake town built around the perilous industry of cultivating the eggs of the mer-creatures that dwell beneath the surface. Despite its picturesque scenery, Lakeside harbors hidden dangers, as raids orchestrated by King-Mer frequently threaten the town's inhabitants and their livelihoods. Adventurers are in high demand to defend Lakeside against these relentless attacks, braving the treacherous waters of Mer-Lake to confront the fearsome King-Mer and his minions in epic battles that determine the fate of the town.
[break][break]
Dutron - Dutron, a quaint settlement in Western Ravenia, is renowned for its skilled craftsmen and artisans. The town's bustling workshops produce an array of finely crafted weapons, armor, and magical artifacts coveted by adventurers. Despite its modest size, Dutron holds a prominent place in the region's economy, drawing traders and travelers seeking quality goods.
[break][break]
Talton - Situated on the rugged coast between Coral Cay and the unforgiving sea, Talton is a gruff and weather-beaten town, known for its hardy inhabitants and rugged demeanor. With its harsh coastal environment, Talton serves as a bastion for sailors, fishermen, and adventurers seeking to brave the treacherous waters of the surrounding seas. The town's taverns echo with tales of daring exploits and legendary sea monsters, enticing brave souls to test their mettle against the perils of the deep.
[break][break]
Trouten - Situated on the shores of a tranquil lake close to Mer-Lake, Trouten offers weary adventurers a haven of respite and rejuvenation. The small town boasts healers and inns where travelers can rest and recuperate before braving the dangers of the wilderness once more. Surrounded by pristine nature and breathtaking scenery, Trouten beckons to those seeking solace and serenity amidst the chaos of adventure.
[break][break]
Coral Cay - Coral Cay is a series of shallow pools around a vibrant coral reef, teeming with low-level sea monsters awaiting eager adventurers. The coral reef serves as a natural barrier against the open sea, creating a haven for marine life and intrepid explorers alike. A small island off the coast harbors hidden treasures and secrets, luring daring adventurers to uncover its mysteries amidst the azure waters.
[break][break]
Fledgling Hollow - Fledgling Hollow, aptly named for its abundance of novice adventurers, serves as a training ground for those new to the world of exploration. Here, greenhorn heroes embark on their maiden quests, honing their skills and forging alliances with fellow adventurers. Despite its gentle terrain and manageable challenges, Fledgling Hollow harbors hidden dangers, preparing adventurers for the perils that lie beyond its borders.
[break][break]
Mer-Lake - Known as the most dangerous area in the western zone, Mer-Lake is shrouded in mystery and peril, with rumors of a fearsome boss spawn known as King-Mer lurking beneath its murky depths. Adventurers tread cautiously around the lake's shores, wary of encountering the legendary creature and its minions. Despite the inherent dangers, brave souls venture forth in search of glory and riches, facing the formidable challenges that await in the depths of Mer-Lake.
[attr="class","rides"] Central Ravenia
[break][break]
Central Ravenia, the bustling heartland of the island nation, is characterized by its dense forests, winding rivers, and vibrant cities. Ravenwood, a sprawling forest that dominates much of the region, serves as both a valuable resource and a formidable barrier, carefully managed to sustain the population while offering challenges to adventurous souls. From the majestic capital city of Raveniaton to the tranquil settlements along rivers like Riverbranch and Rivergate, Central Ravenia pulsates with life and activity.
This region is not only the economic and agricultural center but also the seat of power, housing the majority of Ravenia's nobility and the core of its military forces. Noble estates dot the landscape, while disciplined armies stand ready to defend against any threat. Central Ravenia is where civilization thrives amidst the untamed wilderness, where adventurers seek their fortunes, and where the destiny of Ravenia is shaped by the ebb and flow of history.
[break][break]
Aventon - Nestled atop rocky white cliffs overlooking the northern ocean, Aventon is a town steeped in magic and mystique. The imposing Ash Tower, home to the powerful Mage's Guild, dominates the skyline, symbolizing the town's allegiance to the arcane arts. With the Mage's Guild holding sway over Aventon, their influence often eclipses that of the local nobility, shaping the town's policies and culture. Adventurers flock to Aventon seeking magical knowledge and arcane secrets hidden within its ancient walls.
[break][break]
Lanerston - Situated amidst the verdant Ravenwoods in south-central Ravenia, Lanerston is a quiet town sustained by lumber and modest mining operations. Its serene surroundings offer a stark contrast to the bustling cities of the Royal Lands, providing adventurers with a serene retreat amidst nature's embrace. The nearby mines serve as hunting grounds for lower-level monsters, attracting adventurers seeking both challenge and profit.
[break][break]
Raveniaton - The bustling capital of Ravenia, Raveniaton stands as a testament to the nation's grandeur and prosperity. Located along the eastern shore of the island's largest river system, the city boasts majestic spires and fantastical architecture that captivate visitors from afar. As the seat of power for the ruling class and home to the royal family, Raveniaton is a hub of political intrigue and cultural exchange, attracting adventurers, merchants, and scholars alike to its storied streets.
[break][break]
Ravenwood - Encompassing vast swathes of central Ravenia, Ravenwood is a dense and untamed wilderness teeming with diverse flora and fauna. The region offers unparalleled hunting opportunities for adventurers brave enough to navigate its labyrinthine paths and face its myriad challenges. From solitary hunts to group expeditions, Ravenwood beckons adventurers seeking to test their skills and uncover its hidden secrets.
[break][break]
Red Bay - Situated at the southernmost point of Ravenia, Red Bay derives its name from the blood spilled by pirates and brigands who once plagued its shores. Despite its turbulent history, Red Bay serves as a vital trade hub connecting the Three-River Cities to the rest of the island nation. Its strategic location and bustling markets make it a bustling center of commerce and intrigue, attracting merchants and adventurers alike in search of fortune and adventure.
[break][break]
The Ashwoods - Stretching across the central north of Ravenia, the Ashwoods is a mystical region where Ravenwood gives way to sparse forests dominated by trees with ashy bark. The Ash Tower, constructed from these enigmatic trees, looms as a beacon of magical potency and arcane study. Adventurers are drawn to the Ashwoods in search of rare magical artifacts and the secrets whispered by the ancient trees that dwell within its depths.
[break][break]
Riverbranch - Nestled at the base of Ravenia's largest river, Riverbranch stands as a tranquil oasis amidst the rushing waters. Perched upon natural rocky formations that divide the river into three smaller channels, the town thrives on trade and commerce, offering adventurers ample opportunities for rest and resupply. With its serene ambiance and bustling markets, Riverbranch serves as a gateway to the heart of Ravenia's Riverlands.
[break][break]
Rivergate - Guarding the mouth of Ravenia's mighty river, Rivergate stands as one of the Three-River Cities alongside Riverbranch and Raveniaton. Blessed with abundant fisheries and strategic trade routes, Rivergate flourishes as a bustling port town teeming with merchants and seafarers. Its proximity to both Raveniaton and Aventon makes it a vital nexus of commerce and culture, attracting adventurers seeking adventure and opportunity on the high seas.
[attr="class","rides"] Eastern Ravenia
[break][break]
The Eastern Region of Ravenia is a rugged and diverse landscape characterized by its mix of flat plains, rocky mountains, and murky wetlands. Beyond the imposing Cragged Mountains lies a realm where goblins and dwarven-like creatures dwell amidst challenging terrain. To the south, a vast wetland known as the Ryetide Marsh harbors a thick swamp and shady characters, while the Oxen Plains stretch across open grasslands dotted with farms and roaming monsters.
Squall's Roost, a dilapidated outpost in the Ryetide Marsh, struggles to defend against raids from pirates and marsh monsters, while Ryetide Port thrives as a bustling city built atop marshy terrain, serving as a hub of both legal and illegal trade. The Cragged Mountains form a natural barrier to the east, home to dangerous creatures and hidden secrets, with Cragged Keep offering passage through the treacherous terrain for a price.
[break][break]
Oxen Plains - The vast expanse of the Oxen Plains stretches beyond the rugged Cragged Mountains to the east, offering fertile farmlands and grazing pastures for the region's farmers. This open grassland is dotted with scattered farms and homesteads, providing sustenance for Ravenia's populace while harboring roaming monsters and occasional threats to unwary travelers. Despite the challenges, the plains are a vital lifeline for the eastern settlements, serving as a thriving agricultural heartland and a crucial trade route between neighboring regions.
[break][break]
Squall's Roost - Squall's Roost stands as a weathered bastion in the treacherous Ryetide Marsh, serving as Ravenia's army's primary outpost in the eastern wetlands. Despite its dilapidated appearance, the outpost plays a crucial role in defending against raids from pirates and marsh-dwelling monsters, with its crooked tower looming over the murky swamps and turbulent seas. Constantly seeking aid and reinforcement, Squall's Roost symbolizes the resilience and determination of Ravenia's forces in the face of adversity.
[break][break]
Ryetide Port - Ravenia's bustling maritime hub, Ryetide Port, rises from the marshy terrain of the eastern wetlands, its buildings perched atop sturdy stilts to withstand the marsh's shifting tides. The bustling city boasts a sprawling port that welcomes ships from far and wide, facilitating both legal commerce and illicit dealings. As the heart of Ravenia's underbelly, Ryetide Port teems with shady characters and hidden intrigues, attracting adventurers seeking fortune and danger in equal measure.
[break][break]
Cragged Mountains - The imposing Cragged Mountains form a natural barrier to the east, with rugged peaks and treacherous terrain that harbor a diverse array of creatures and dangers. Goblin hordes lurk amidst the rocky crags, preying on unsuspecting travelers and challenging adventurers to test their mettle against the mountain's perils. Despite the hazards, the mountains hold valuable resources and hidden secrets for those brave enough to explore their depths.
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Cragged Keep - Carved into the heart of the Cragged Mountains, Cragged Keep stands as a formidable stronghold and a vital passage through the treacherous terrain of the eastern region. Controlled by a cynical noble, the keep serves as the gateway to the southeastern tip of the island, offering passage to travelers and traders for a hefty price. With its strategic location and imposing defenses, Cragged Keep is both a beacon of safety and a symbol of power amidst the rugged wilderness.
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Newcliff - Overlooking the dividing river between the Oxen Plains and Ravenwood, Newcliff has emerged as a burgeoning trade hub and a vital link between the eastern settlements and the capital. As roads improve and trade routes expand, the settlement's prosperity grows, attracting merchants, adventurers, and opportunists seeking their fortunes in the burgeoning eastern frontier.
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Oxham - Nestled in the heart of the fertile Oxen Plains, Oxham serves as a bustling farming town and a vital trade crossroads for the eastern settlements. The town's bustling markets and thriving agricultural industry make it a hub of activity and commerce, attracting travelers and traders from across the region seeking goods and services.
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Whitewatch Tower - Perched atop a windswept hill in the northeastern corner of the island, Whitewatch Tower stands as a solitary sentinel overlooking mist-shrouded seas. Despite its remote location, the small fishing town serves as a minor trade outpost, welcoming ships from nearby Ryetide Port and offering respite to weary travelers navigating the misty waters of the eastern coast.
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Last Edit: Feb 17, 2024 22:43:07 GMT -5 by Admin